So I’ve been very quiet recently and the reason for that is…
You may or may not remember this post from last October announcing the fact that I’m working with Ionising Software to create the artwork/graphics for their first commercially released computer game: Isomer. Well, 9 months later and we are *this* close to releasing the alpha version of the game!
To recap:
Isomer is an isometric realtime strategy with sandbox gameplay inspired by classic XCOM and dwarf fortress style games. It’s open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together in a retro format.
You control alien forces hell-bent on conquering enemy worlds for their resources. How long can you survive? What will you build and discover?